Delta Force All Weapons: Every Gun & How to Unlock Them
Delta Force launched with around 45 weapons.
Season 10 Meltdown brings two more to the roster -- the RM277 assault rifle and the SVCH marksman rifle.
Finding a list that actually reflects what's in the game right now is harder than it should be.
This page covers every weapon across all eight categories, with unlock levels, class restrictions, and full Season 10 details.
How to Unlock Weapons in Delta Force
Most weapons unlock by reaching a specific Operation Level, which you earn across all game modes. That's the default path, but it's not the only one.
There are four ways to unlock weapons:
Operation Level progression -- the standard route; each weapon has a required level listed in the tables below
Weapon skin ownership -- obtaining any skin for a weapon (from the Store, Battle Pass, Market, or event rewards) automatically unlocks the base weapon
Operations extraction -- extracting from a match with a weapon in your hands unlocks it for use in Warfare
Season events -- some weapons (like the AR57 and M82 in Season 9, the MK4 in Season 7) were introduced through limited-time events before becoming broadly available
If you're trying to unlock a specific weapon fast, the skin trigger is often the quickest route if you already have a cosmetic for it. Extraction unlocks are also worth knowing -- if you find a weapon during an Operations run and make it out with it, it carries over.
All Delta Force Assault Rifles
Assault rifles are the most versatile weapons in Delta Force. They cover mid-range combat well, work in most situations, and are available to the widest spread of operator classes. If you're not sure what to run, an AR is the right answer while you're still finding your playstyle.
The table below reflects all ARs currently in the game as of Season 10 Meltdown, including weapons added in post-launch seasons.
CAR-15 -- 5.56x45mm -- Level 1 -- Assault, Support, Engineer, Recon
M16A4 -- 5.56x45mm -- Level 1 -- Assault, Support, Engineer, Recon
AKS-74 -- 5.45x39mm -- Level 1 -- Assault, Support, Engineer, Recon
QBZ95-1 -- 5.8x42mm -- Level 8 -- Assault
K416 -- 5.56x45mm -- Level 13 -- Support
M4A1 -- 5.56x45mm -- Level 14 -- Assault
SG552 -- 5.56x45mm -- Level 16 -- Assault, Recon
AUG -- 5.56x45mm -- Level 18 -- Engineer
AK-12 -- 7.62x39mm -- Level 23 -- Assault
SR-3M Compact -- 9x39mm -- Level 30 -- Support
PTR-32 -- 7.62x39mm -- Level 31 -- Assault
AKM -- 7.62x39mm -- Level 34 -- Assault
AS Val -- 9x39mm -- Level 37 -- Assault
ASh-12 -- 12.7x55mm -- Level 39 -- Engineer
CI-19 -- 5.8x42mm -- Level 43 -- Assault
Type-191 -- 5.8x42mm -- Level 43 -- Assault
MK47 -- 7.62x39mm -- Season 6 -- Assault
MCX LT -- .300 BLK -- Season 8 -- Assault
AR57 -- 5.7x28mm -- Season 9 -- Assault
RM277(Season 10 NEW) -- 6.8x51mm -- Season 10 -- TBC
The RM277 is covered in detail in the Season 10 section below.
All Delta Force Submachine Guns
SMGs trade range for speed. They dominate close-quarters engagements and are primarily tied to the Support class, with a few Recon options in the lower tiers. If you're running Support and plan to play aggressively indoors -- particularly in Operations -- an SMG will outperform an AR at those ranges.
UZI -- 9x19mm -- Level 1 -- Support, Recon
Bizon -- 9x19mm -- Level 3 -- Support, Recon
SMG-45 -- .45 ACP -- Level 5 -- Support
MP7 -- 4.6x30mm -- Level 19 -- Support
P90 -- 5.7x28mm -- Level 24 -- Support
MP5 -- 9x19mm -- Level 29 -- Support
Vityaz -- 9x19mm -- Level 33 -- Support
Vector -- .45 ACP -- Level 38 -- Support
QCQ-171 -- 5.8x42mm -- Season 2 event -- Support
MK4 -- 4.6x30mm -- Season 7 -- Support
The MK4, added in Season 7, is currently one of the stronger SMG picks for close-range pressure in Operations. It fires in three-round bursts by default -- equipping the MK4 Deep Space Chrome Barrel converts it to full-auto.
All Delta Force Light Machine Guns
LMGs belong to the Engineer class exclusively. They exist to suppress, hold corridors, and shred vehicles. You won't move fast with one, but nothing else in the game puts out sustained fire at the same volume. The M250 is the top-tier pick once you reach Level 42 and get it properly built out.
M249 -- 5.56x45mm -- Level 1 -- Engineer
PKM -- 7.62x54Rmm -- Level 20 -- Engineer
M250 -- 6.8x51mm -- Level 42 -- Engineer
All Delta Force Battle Rifles
Battle rifles sit between ARs and marksman rifles. They hit harder per shot, use heavier calibers, and are Engineer-exclusive. If you play Engineer and want to win longer-range fights without running a sniper, a battle rifle is the right tool.
G3 -- 7.62x51mm -- Level 1 -- Engineer
M7 -- 6.8x51mm -- Level 22 -- Engineer
SCAR-H -- 7.62x51mm -- Level 25 -- Engineer
ASh-12 -- 12.7x55mm -- Level 39 -- Engineer
Note: the ASh-12 appears in both the AR and Battle Rifle categories in some loadout screens depending on game mode -- it is categorized here as a battle rifle based on its role and caliber.
All Delta Force Marksman Rifles
Marksman rifles reward controlled, semi-automatic fire at medium-to-long range. Most are Recon-class weapons, with the M14 being the notable Engineer exception. The SVCH, added in Season 10 Meltdown, is the newest addition to the category.
Mini-14 -- 5.56x45mm -- Level 1 -- Recon
PSG-1 -- 7.62x51mm -- Level 9 -- Recon
VSS -- 9x39mm -- Level 12 -- Recon
SR-25 -- 7.62x51mm -- Level 27 -- Recon
M14 -- 7.62x51mm -- Level 32 -- Engineer
SKS -- 7.62x39mm -- Level 36 -- Assault, Recon
SVCH(Season 10 NEW) -- 7.62x54Rmm -- Season 10 -- TBC
The SVCH is covered in full in the Season 10 section below.
All Delta Force Sniper Rifles
Sniper rifles are Recon-exclusive. They cover the longest engagement ranges in the game and, in the right hands, can control entire sightlines. The AWM at Level 35 is the ceiling of this category for most players. The M82, added in Season 9, is the game's only .50 BMG option -- it deals damage to vehicles and devices in Operations, which sets it apart from every other sniper on this list.
SV-98 -- 7.62x54Rmm -- Level 1 -- Recon
R93 -- .308 Win -- Level 7 -- Recon
SVD -- 7.62x54Rmm -- Level 17 -- Recon
M700 -- .308 Win -- Level 26 -- Recon
AWM -- .338 Lapua -- Level 35 -- Recon
M82 -- .50 BMG -- Season 9 -- Recon
All Delta Force Shotguns
Shotguns are close-range specialists. They're outclassed by SMGs at anything past a few meters, but in tight corridors or when breaching a room, nothing ends a fight faster. The M870 is free from Level 1 and remains usable throughout the game. The FS-12, added in Season 8 Morphosis, is a pump-action with higher single-shot damage output than anything else in this category.
M870 -- 12 gauge -- Level 1 -- Assault, Support, Engineer, Recon
M1014 -- 12 gauge -- Level 10 -- Assault, Engineer, Support
S12K -- 12 gauge -- Level 15 -- Assault, Engineer, Support
FS-12 -- 12 gauge -- Season 8 -- Assault, Engineer
All Delta Force Pistols
Pistols sit in the secondary slot and are available to all classes. They're your backup when you run dry -- not a primary damage source. The Desert Eagle at Level 4 is the standout pick for sheer stopping power. The G18 at Level 21 gives you a full-auto option that can close out fights in a pinch.
G17 -- 9x19mm -- Level 1 -- All
QSZ-92G -- 9x19mm -- Level 1 -- All
Desert Eagle -- .50 AE -- Level 4 -- All
93R -- 9x19mm -- Level 11 -- All
G18 -- 9x19mm -- Level 21 -- All
.357 Revolver -- .357 Mag -- Level 28 -- All
M1911 -- .45 ACP -- Level 41 -- All
Special Weapons
Delta Force also includes two weapons that don't fit neatly into standard categories.
Compound Bow -- A silent engagement option that produces no sound signature detectable by enemy operators using audio-based abilities. It uses a separate ammo system. Season 10 added two new Compound Bow attachments: the Frameless Sight for improved visibility, and the HVK Rapid Fire Quiver, which raises magazine capacity to 6 rounds and increases fire rate from 182 RPM to 227 RPM (at the cost of reduced base damage in Warfare).
Lever-Action Rifle -- A hybrid between marksman and sniper that was introduced in a later season and is available through Operations gear ticket sets. It works well for players who want sniper-range damage with a faster follow-up shot than a bolt-action allows.
Season 10 Meltdown: The Two New Weapons
Season 10 Meltdown launched June 30, 2026 and added two weapons confirmed in the official Season 10 patch notes: the RM277 assault rifle and the SVCH marksman rifle. They're designed to fill two specific gaps -- armor penetration at range for AR players, and precision control for Recon players who want more stopping power than the SKS but don't want to commit to a full sniper.
RM277 Assault Rifle
The RM277 is a bullpup assault rifle chambered in 6.8x51mm -- the same ammo family as the M7 battle rifle. That caliber gives it strong armor penetration and high base damage, addressing the damage fall-off that makes 5.56 rifles lose effectiveness at distance. Team Jade describes it as "a dependable mid-range workhorse with strong stopping power and controllable recoil" built to punch through next-gen armor, per the Season Meltdown announcement.
Its fire rate is lower than the M4A1, which puts it at a disadvantage in close-range gunfights. At mid-to-long range, the 6.8x51mm caliber and PLY ammo options give it a penetration advantage over standard 5.56 rifles. It's built for players who hold angles and want shots to count rather than relying on volume.
Key attachments:
Severance Suppressor -- silences the weapon with no reduction to range or muzzle velocity, and adds mild recoil suppression
Dedicated Recoil Pad -- reduces recoil during sustained bursts
6.8x51mm PLY ammo series (PLY-I through PLY-III) -- penetration Levels 3 through 5 with a recoil reduction bonus during sustained fire
The RM277 gains a Control buff during sustained fire when running PLY ammo -- meaning recoil decreases the longer you hold the trigger. That's the opposite of how most rifles behave, per the official Season 10 patch notes.
SVCH Marksman Rifle
The SVCH is a single-fire marksman rifle chambered in 7.62x54Rmm -- confirmed in the official Season 10 patch notes. It's described by Team Jade as a "hard-hitting, single-fire marksman option built for range and pressure, rewarding players who control the fight from a distance."
Where the SKS gives you a semi-auto option with lighter rounds, the SVCH sits at the heavier end of the marksman rifle category. It fires once per trigger pull, which means accurate shot placement matters more than fire rate. It suits Recon players who want to hold distance and punish enemies from angles where ARs and SMGs can't reach.
Key attachments:
SVCH Tempest Coupled Mag -- dual-mode magazine with 20-round capacity and a new fast reload method
Which Weapons to Unlock First
With 47+ weapons in the game, it's easy to spread XP cards across too many guns too early. The smarter approach is to identify a few high-value targets and build them properly before moving on.
Start here (Level 1 -- free from the beginning):
These are available immediately and hold up longer than most players expect:
CAR-15 -- the all-class starter AR; reliable at range and doesn't punish new players for imperfect recoil control
M870 -- the strongest free shotgun; usable by all classes and a legitimate close-range threat at any level
M249 -- if you're playing Engineer, this is your anchor until the M250 unlocks
G17 -- the safest free sidearm; consistent and easy to use in a pinch
Priority unlocks (Levels 13-25):
This is the range where the game opens up. These four weapons define what the mid-game meta looks like:
K416 (Level 13, Support) -- one of the better Support ARs and a significant upgrade over the UZI for players who don't want to run full SMG
M4A1 (Level 14, Assault) -- the most reliable all-around rifle in the game; still top-tier in Season 10 after multiple balance passes
M7 (Level 22, Engineer) -- shares 6.8x51mm ammo with the new RM277, so any PLY ammo you stockpile works in both weapons
SCAR-H (Level 25, Engineer) -- heavy-hitting battle rifle that holds its own at any range on the Engineer class
High-level targets (Levels 35+):
These take time but pay off at the level of play where they matter most:
AWM (Level 35, Recon) -- widely considered the strongest base sniper available; no other bolt-action in the current roster matches its damage output at range
AS Val (Level 37, Assault) -- suppressed AR with a high skill ceiling; its built-in suppressor reduces the sound signature of your shots, making it the go-to pick for stealth-oriented flanks and breaches in Operations
M250 (Level 42, Engineer) -- the top-tier LMG; positioned at a chokepoint or on a vehicle lane, it locks down movement in ways no AR or battle rifle can
Once you've built your main weapons, check our best Delta Force loadouts guide for recommended attachment builds and class combinations for both Warfare and Operations.
Key Takeaways
Delta Force has 47+ weapons across 8 categories as of Season 10 Meltdown -- the roster has grown every season since launch
Season 10 added the RM277 (6.8x51mm bullpup AR) and SVCH (7.62x54Rmm marksman rifle) on June 30, 2026
Weapons unlock via Operation Level progression, but skins, Operations extraction, and seasonal events all offer alternate paths
The Assault class has the widest weapon access across all categories; LMGs and battle rifles are Engineer-exclusive
The MK4's full-auto mode requires the Deep Space Chrome Barrel attachment -- it fires in bursts by default
The SVCH is a single-fire 7.62x54Rmm marksman rifle added in Season 10 -- it rewards controlled, distance-based play and comes with the Tempest Coupled Mag for faster reloads
The M4A1 remains the safest AR investment across all seasons; it has stayed relevant through every balance pass since launch
Frequently Asked Questions
How many weapons are in Delta Force?
Delta Force has 47+ weapons as of Season 10 Meltdown (June 30, 2026), spread across assault rifles, SMGs, LMGs, battle rifles, marksman rifles, sniper rifles, shotguns, and pistols. The game launched with around 45 weapons and the roster has grown each season as Team Jade adds new weapons alongside operator and map content.
What are the two new weapons in Season 10 Meltdown?
Season 10 Meltdown added the RM277 assault rifle and the SVCH marksman rifle. The RM277 is a 6.8x51mm bullpup built for mid-to-long range armor penetration, with a Control buff that reduces recoil during sustained fire when running PLY ammo. The SVCH is a 7.62x54Rmm single-fire marksman rifle built for precision at range, rewarding players who hold distance and place accurate shots.
What is the RM277 assault rifle good for?
The RM277 is best at mid-to-long range engagements where armor penetration matters. Its fire rate is lower than the M4A1, putting it at a disadvantage in close-range fights. At distance, the 6.8x51mm caliber and PLY ammo options give it a penetration and damage advantage over standard 5.56 rifles. It also gains a recoil reduction Control buff during sustained fire when using PLY ammo, per the official patch notes.
What is the SVCH marksman rifle?
The SVCH is a single-fire marksman rifle added in Season 10 Meltdown, chambered in 7.62x54Rmm. Team Jade describes it as a hard-hitting, precision option built for range and pressure, rewarding players who control engagements from distance rather than fighting close. It comes with the Tempest Coupled Mag attachment, which adds a 20-round dual-mode magazine and a faster reload method.
How do I unlock weapons in Delta Force?
Most weapons unlock by reaching the required Operation Level, which you earn by playing any game mode. You can also unlock weapons by obtaining any associated weapon skin (from the Store, Battle Pass, Market, or events), by extracting with a weapon in Operations, or through limited-time season events. Some weapons introduced as event exclusives eventually become available through standard progression.
Which class has the most weapons in Delta Force?
The Assault class has the widest access, with all three launch-era ARs available at Level 1 plus a large pool of class-specific unlocks through the level progression. Support has the strongest SMG selection. Engineer is the only class with access to LMGs and battle rifles. Recon has the full sniper and marksman rifle pool.
Can you use any weapon in any class in Delta Force?
No -- most weapons are restricted to one or two specific operator classes. A small number of weapons (the Level 1 ARs, the M870 shotgun, and all pistols) are available to every class. LMGs and battle rifles are Engineer-exclusive. Sniper rifles are Recon-exclusive. SMGs above Level 5 are mostly Support-only.
What is the best assault rifle in Delta Force?
The M4A1 (Level 14, Assault) is the most consistently strong AR across all seasons. It has low recoil, fast handling, and works in both Warfare and Operations without needing heavy attachment investment to perform. The AS Val (Level 37) has a higher ceiling for players who have it built out, and the new RM277 fills a specific armor-penetration niche at longer ranges.
Are weapons from past seasons still available?
Yes -- weapons introduced in past season events (including the AR57, M82, MCX LT, MK4, and QCQ-171) remain in the game and can be unlocked through standard progression, skin ownership, or in-game purchase. No weapon has been permanently removed from the roster. Check the in-game Armory for current unlock requirements on any specific weapon.